Horror Classics: The Caged Beast
Posted by johnamor | Filed under Art
Got stricken by a bastard duo case of insomnia and anxiety last night, so I couldn’t quite hit the desk and be as productive as I wanted to be. After a third cup of coffee and a stale tuna sandwich, I said fuck it and decided to finish the Werewolf piece. I use a mouse to color, so the annoying little hairs made my weird manic state a little useful.
Where with the Mummy I used yellowish dusty hues and with Frankenstein I used cadaverous greens, this time around I made a conscious effort to use earth tones.
Tags: beast, creature, hybrid, lycan, lycanthrope, monster, werewolf, wolf, wolfman
Making Faces
Posted by johnamor | Filed under Art, Work
I never really feel comfortable sitting still and waiting for word to come in about things I’m waiting for word on — I’m sorry if that’s not vague enough, I’ll try harder next time — so Jad and I are plowing forward with our joint comic venture. Just in case you didn’t catch previous mentions of HARBINGER WAR, it’s a Zuda pitch we’re collaborating on. Set in the distant past, it’s gonna play with a lot of sci-fi elements (her department) while balancing all the smart stuff with monsters and boobies (my department).
She’s turned in a draft for the initial script, and together we’re whittling that down to the smoothest and tightest read it can possibly be. No specific looks for specific characters have been established yet, which is why I’m still playing with design aesthetics and mix n’ matching elements. Prehistoric-set stories tend to be pastiche pieces, wardrobe-wise, so I’ll need to take a few liberties, stylistically. They had lip gloss back then right? Right. Sweet.
Tags: cavemen, concept art, designs, don't tase me bro, dreadlocks, early man, homo sapiens, jad montenegro, john amor, neanderthals, pre-production, prehistoric, sketches



