Warm-up: 2.1.12

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Five Quitelys

Like many of you, I look up to a lot of artists and always see their work as something not just to be admired but studied as well.  Working in the sequential medium, I find that single images that are able to deliver story are of course given a premium.  And this is what my love for Frank Quitely’s art stems from.  He’s got quite an impressive body of work and I’ve probably missed a handful of his earlier stuff, but below is a selection of my favorite images by him, taken from the material that I’ve been lucky enough to read.

WE3 #1; “Bullet storm”

In the opening of sequence of this mini-series, we are treated to this absolutely stunning image of a hail of bullets eviscerating a human body.  I remember seeing this image for the first time and just dropping my jaw.  The shot is also saved from being too cluttered simply because the artistic decision was made to leave out any trace of background.

All-Star Superman #6; “A boy and his dog”

In this flashback issue, we visit a younger Superman who happens to still have a super-powered dog.  This image manages to capture a genuine sense of playfulness and wonder.  Anyone who has ever run around with a pet dog knows how satisfying it can be.  A playground doesn’t get much grander than a crater on the moon.

American Virgin #1 (cover)

American Virgin was a relatively short-lived series from DC’s Vertigo imprint.  It told the story of a teenage televangelist on a quest to understand the secrets of sexuality and how it related (or conflicted) with his religious beliefs.  I feel this single image that Quitely did captures the spirit of the book,  as well as the feeling the main character had of being swallowed in a living subculture that was as ugly as it was beautiful.  I dare anyone to find a comic cover that’s about 75% taste buds.

All-Star Superman #11; ” POV”

This is a pretty small panel in the masterwork that is All-Star Superman.  It’s a favorite of mine for two reasons:  First because my answer for what superpower I’d want, ever since I was a child, was flight — and this first-person point of view is what I imagine flying over a city would look like.  And second, because this shot was selected with the story in mind.  This panel tells us that Superman is flying to the Daily Planet without having to show us his face or how he is dressed.  This has purpose within the context of the story, but I’ll leave that detail out for those of you who haven’t yet read the book.

You should really be ashamed of yourselves though.

Just sayin’.

And of course.  Something I like to call “Cat Slices of Time” from WE3 #2.

WE3 was such a great book in the sense that it had so many innovative storytelling techniques.  And with the main characters being animals, the great art was never obstructed by excessive dialogue.  This is my favorite sequence in the entire series because it has really intelligent action choreography at the same time using the panel design to tell you that it’s all happening extremely fast.

Obviously, the guy is pretty fucking awesome.  The only real drawback is that he’s not quite as prolific as I often wish he was, but at least it means that whenever he puts something out, it’s special.

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o – o – Soundcheck – o – o

Photo Ref Friday

Voices Carry

So I’m rereading a couple of my own scripts and obsessing over scenes that have a weak flow.  Without any formal training to speak of, one tends to learn to write comics from reading comics.  That being said, the 22-page format isn’t always conducive to lengthy scenes that wrap up nicely.  Movies have the swell, fade, or abrupt end of a piece of music to assist in the leading of one scene into another.  Comics obviously don’t have that going for it.

The thing is though, I’ve gone from riverbottom scum to riverbank fungus… writing skill-wise, and am now paying better attention to the duality of the comics medium.  Picture and Text.  Image and Thought.  It should be very obvious really, but I’m not exactly the easiest person to teach things to.  Especially when the teacher is me.

Sequential storytelling will kick the story forward with images.  It’s the first thing that hits you because it’s passively consumed.  You can’t help but see a picture.  But when scenes are just strung together (my scenes anyway) with just the images advancing the narrative, the story feels jittery and choppy.  I’m learning these days that while the text obviously carries dialogue and exposition, it is also the strongest tool in scene transition.  A speaker’s words can carry over into the next scene even if he is not present in that scene, creating a sense of continuity.  It sounds simple enough, but it’s surprisingly difficult to pull off.

From Remender's Uncanny X-Force

As for how the spillover text relates to the new scene, that’s a whole other thing entirely.  It can act as a simple throughline connecting the most trivial of story elements together, or it can be a foreshadowing narrative.  It’s all depends on how it’s used.  But one thing’s for certain today… Scene Transition:  A skill definitely worth developing.

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Everything is Color

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Recall: Cebu Comic Con 2011 (3 of 3)

I draw.  It is hot.

Artist alley is situated right in the middle of the UP Cebu Soccer Field.  While it’s great for drawing the big crowds, it’s a little bit warmer than a bunch of us would like.  The heat has reduced my vocabulary to a crude system of single-syllable words and polite smiles.  To my right is Vinzon “Bleedman” Ngo, and to my left is colorist Ianar.  More importantly, under our table is a half dozen Gatorades to keep us sane.

There are two lines leading up to where I’m seated — one for people who want to dig through the pile of old comics I’m selling, and another for the guys and gals who want free sketches or copies of Urban Animal.  A secret avenue right behind where I’m sitting is informally used by family and close friends.  Let’s call it the express lane.

As I work through the sketch request list, a young man with a big smile hands me an 11×17 sheet of dauntingly bare paper.  I shudder, expecting him to ask me to fill the page with a “quick” sketch.  He divides the sheet into six and asks me to draw Spawn in one of the divisions.  When I ask for his name to put on my list I recognize him as one of the first ever patrons of my Urban Animal work, and he proceeds to purchase a copy of #2, bless his soul.

There’s nothing quite like seeing people line up to spend hard-earned money to read a story you want to tell.  I mean sure, having them come up to you to ask you to draw their favorite character is fun and all, but when they buy your story the appreciation just feels that much more real.  And I wouldn’t trade that feeling for anything in the world.

That said, Tom and Rey are gleeful when they find out we’ve sold out at the two booths UA was available.

The day ends with reaching and groping in the dark as the peeps in the alley try our very bestest to pack all our shit sans a light source.  Urban Animal 1 and 2 are in people’s hands.  Less than half of the comics I was selling remain.  And I used up an entire HB stick on sketches that are now in the care of Cebuano art lovers.  All in all, not a bad day to be a comic creator in Cebu.

Friends and I reconvene at the pizza place for well-earned beers.

There will be dreams tonight.

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