Building a Closet

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Jul 23rd, 2011
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I noticed a slight deficiency around here in terms of new art, so I thought I’d peel some skin back and show some bones for a little bit.  Closetworld is a webcomic written by Matt Yocum that went online a little while back.  As pretty standard procedure for all my projects, I make sure thumbnails are approved by the writer and/or editor before I actually begin work on the page.  Below are the layouts for the first four pages of Closetworld, and the finished sequentials for comparison.  As usual, click to biggify.

Aside from camera placement and shot angle, two other very good uses of thumbnails are the preconception of Shadow Placement and Shorthand of Expression.  Figuring out where your shadows go in this miniature version of the page saves you a lot of time and ink.  It’s not just shadows really, but blacks in general.  If the page reads smoothly as a small sketch, there’s no reason for the finished version to be weak compositionally.

As for shorthanding expression — it can get tedious when you’re already drawing the page and you need to keep checking the script to see if the emotion on your character’s face fits what he’s saying and doing.  If you indicate this in your thumbnails ahead of time, you save yourself quite a bit of hassle later on.

Face Off

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Jul 19th, 2011
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Somewhere, Alex Cipriano is cracking a Nicholas Cage joke.

Here, people, is the mock cover to the second issue of Urban Animal.  I’ve been drawing it on and off for the past couple of weeks, and today I was blessed with a three-hour window to just slap some color on it.

I had come up with various plays for the layout of this thing — from showing the main character in mid-transformation, to a dinosaur doing an Abbey Road crossing — but I decided to just go with my gut and hint at a key moment within the issue.  I was initially conflicted about whether to make the rex snout bloody or not, but the deep red color turned out to be a nice point of interest.

When in doubt, go for the gross out.

Change to Believe In

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Jul 16th, 2011
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Download Urban Animal #1.

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Download: Urban Animal #1

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Jul 15th, 2011
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We’re closing in on a year since I spoke with male strippers Rey and Tom over at Big Ape Design and decided to dig up this decade-old comic and give it proper distribution.  Originally titled “Beast Boy Joe” (I know, I know…) this was something I now want to refer to as a quasi-biography.  The book is now available for download for three reasons — firstly, as my attempt at participation in this admirable 100 Araw ng Komiks movement local creators are advocating.  Second, to stir up some attention and to get people ready for #2 (which was also drawn about a decade ago).  And third, because I love stories, and I love you.

This .cbr file features the first full issue of the mini-series, minus the bonus sketches and introductory text.  Urban Animal is © John Amor and Fort Bastard Studios.

Download Urban Animal #1.

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Character Acting

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Jun 27th, 2011
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There are a number of elements that factor into sequential storytelling: page design, background, lighting, staging, and a handful of others — but the one I find myself leaning on the most to carry across a narrative is my characters’ acting, and by extension character interaction.

Not to assume at any theatrical skill on my part, but I like to think I’ve seen enough movies and TV shows (good and bad) to know how effective acting can be a powerful storytelling tool.  I’ve broken it down into sub-facets to help illustrate the point:

Expression covers not only facial distortion but also speech delivery.  The wrong look can make a bit of dialogue ambiguous, which is one of the worst things in a visual medium.  It is worth learning that anger isn’t merely a furrowed brow and that surprise isn’t simply bulging eyes.  It is equally worthwhile to remember that someone yelling doesn’t always bear teeth and that someone smiling is not necessarily squinting as well.  Think about the dialogue being delivered (if you have a full script), and more often than not the right expression for your character will present itself to you.  This is where observing the nuanced performances of the likes of Gary Oldman and Meryl Streep pay off.

Body Language and Gesture come into play when wide angle shots or limited panel space leave facial features too distant to make out.  With the right physical presence, any character is able to deliver thought and intent without ever having to say a word.  Some masters of silent sequentials are Stuart Immonen, Frank Quitely, and Dave Gibbons.

Props are of use when a character not only interacts with another, but also with his environment.  Different people will have different ways of holding their glasses, just as one man may angrily rip a phonebook in half in a burst of rage while another will tear the pages out one by one as his anger builds.  In this sense, it helps to know the kind of character you are portraying so that you can vicariously perform the action for him.  Some films I would recommend for prop use are Ocean’s Eleven, Scent of a Woman, and The Usual Suspects.

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