Someone Else’s Toys

post details top
Jun 1st, 2011
post details top

A fresh page scanned, a new podcast posted.  I am sitting here at my desk on a cold Thursday morning, staring at the teaser image for Johns’ and Lee’s new Justice League, which is to debut in three months.  The day was filled with the internet din of rumor mongering and shocking confirmations of DC resetting their entire universe and launching fifty-two first issues from September onward.

They’re starting from scratch.

Will this stick?  Or is this yet another Heroes Reborn event Jim Lee is involved with?  I don’t know.  But this all reminds me of something Skottie Young said on a podcast, during one of his more lucid moments:  “Ten years, pussies.  That’s it.  And you’re done.”  He was referring to the number of “good” years one comic fan can really call his own.  A decade.  After that, it becomes clear how cyclical the industry is, and how convoluted histories need to be reset in order for new readers to jump on board.  And then you make a subconscious choice between continuing or ending your fandom, knowing this nature of comics.

Having been exposed to comics by my older brother, I’ve been in love with the art form since I was four years old.  Comics taught me how to read.  Comics taught me how to draw.  And probably most importantly, comics taught me how to be passionate about telling stories.  And in spite of being held at the mercy of retcons and reboots for almost thirty years now, with Skottie’s logic in mind, I have enjoyed comics enough for three fans’ lives.

And here we are again.  Another jumping-on point for some, a potential jumping-off point for others.

But you know what?  Just because heroes and characters we’ve loved for so long need to start from scratch, doesn’t mean the adventures we enjoyed as children are undone.  No one’s taking them away.  What this means is that it’s time for new children to enjoy these stories, and for these characters to be someone else’s toys.  And if that means comics can be enjoyed for more decades to come, then I’m all for it.

Continuity Nerds

post details top
May 22nd, 2011
post details top

I know you’re out there.  I know you exist.  I know, because I used to be just like you.  It used to be hard not to bitch about costume usage and character appearances not making sense, but at the end of the day, it doesn’t matter.

When you were kids, sure it was great knowing the events of Final Invasion led to the key chapters in Siege of Night.  But the operative phrase in that context is “you were kids.”

Continuity isn’t intrinsically a bad thing, especially when it’s observed within the bounds of one writer’s story.  Continuity in that regard is akin to Consistency.  But when continuity becomes a thorn that hinders new stories from happening because it clashes with the events of past storylines, then it just becomes a pain.

You can’t condemn a new storyline just because it conflicts with minor details in another writer’s story from 15-20 years ago.  At that point, how would it be possible to not run out of new tales?

How can you expect a writer to read every single issue just so he can write his story?  At that point, someone who might be the best new writer ever would be held hostage by the worst writer ever.  At that point, you’re blindly bound to dates and events.  And then all of a sudden you’ve become the Harold Camping of comics.  And much the same way, what you’re worried about doesn’t matter.

:::     :::     :::

A good story outweighs continuity.  The information you retain shouldn’t matter more than how much you enjoyed the narrative.

:::     :::     :::

Learn to let it go, nerds.  Not all of it matters.  Take each story in and of itself.  Or better yet, take each writer’s run as its own thing.  Every new creative team brings with it a soft reboot anyway.  Stop caring and just enjoy the fiction.

Be cool like me.

Random

post details top
May 16th, 2011
post details top

This tends to happen when I take my coffee a little too late, hoping to squeeze a twenty-fifth… twenty-sixth hour out of a day.  My head is racing from the brew, but my eyeballs haven’t drunketh of the same cup.  This is either a flaw of strategy or of design.

Note: Invent eyeball coffee.  Market as “Coffee for Your Eyeballs” to avoid confusion.

:::   :::          :::   :::          :::   :::

The logo for Element shoes looks, to me anyway, like the Red Horse logo.

Yesterday, I burnt my left hand a bit, cooking smoked milkflish.  Worth it.

My wife is enjoying REM sleep. Why can’t I have nice things?

She asked me what my five favorite words were yesterday:  Geosynchronicity.  Anachronistic.  Ersatz.  Pastiche.  Zeitgeist.

Watching Fast 5 (if that’s the title) with her and a coupla friends this Wednesday.  I forget how that happened.

:::   :::          :::   :::          :::   :::

Eyeball coffee should come in five blends:  Cinnamon.  Oak.  Mint tea.  Denim.  And teal.

Good vs Good Enough

post details top
May 3rd, 2011
post details top

Finished two pages today.  A cup of coffee for each.  Don’t want to jinx anything in light of the fact that I just bounced back from a pretty heavy creative rut, so I’ll just say it was a good day.

I’ve learned a valuable lesson these past couple of weeks, and it relates to the issue of speed and compromise.

When any novice artist begins working on comic pages, there’s always an urge to make every panel feel like a fragment off the fucking Sistine ceiling.  This is admirable.  Who’s gonna hate someone for giving all he’s got?  Certainly not me.  I mean if you’re a fast motherfucker, go for it.  But me being equal parts comic artist and comic reviewer, I came to realize fairly quickly that no one spends an hour reading any single comic panel.  You might’ve rendered the shit out of that picket fence in the background.  Good for you.  But you’ll be lucky if the average reader spends more than five minutes on that entire page.

The average comic page takes 8–10 hours to draw.  The average reading time for an entire 22 page comic? 15–20 minutes.

Snap.

There’s no shame in economizing your style in order to finish a page fast.  Comics are a serial medium.  By definition, half of the art in comics is the speed with which you deliver your story.  Of course, this isn’t condoning shoddy work either.  No one expects a masterpiece in every panel, but at the very least deliver clear visual narrative.

Strike a balance between Good and Good Enough.  Tell your story and move on.

Divide

post details top
Apr 25th, 2011
post details top

A view of the US -  Mexico border.

via

« Previous Entries Next Entries »

-amor-da - Twitter - amor-fb - amor-tk- amor-da -

 

May 2012
M T W T F S S
« Apr    
 123456
78910111213
14151617181920
21222324252627
28293031  
-

-