Five Quitelys

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Jan 28th, 2012
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Like many of you, I look up to a lot of artists and always see their work as something not just to be admired but studied as well.  Working in the sequential medium, I find that single images that are able to deliver story are of course given a premium.  And this is what my love for Frank Quitely’s art stems from.  He’s got quite an impressive body of work and I’ve probably missed a handful of his earlier stuff, but below is a selection of my favorite images by him, taken from the material that I’ve been lucky enough to read.

WE3 #1; “Bullet storm”

In the opening of sequence of this mini-series, we are treated to this absolutely stunning image of a hail of bullets eviscerating a human body.  I remember seeing this image for the first time and just dropping my jaw.  The shot is also saved from being too cluttered simply because the artistic decision was made to leave out any trace of background.

All-Star Superman #6; “A boy and his dog”

In this flashback issue, we visit a younger Superman who happens to still have a super-powered dog.  This image manages to capture a genuine sense of playfulness and wonder.  Anyone who has ever run around with a pet dog knows how satisfying it can be.  A playground doesn’t get much grander than a crater on the moon.

American Virgin #1 (cover)

American Virgin was a relatively short-lived series from DC’s Vertigo imprint.  It told the story of a teenage televangelist on a quest to understand the secrets of sexuality and how it related (or conflicted) with his religious beliefs.  I feel this single image that Quitely did captures the spirit of the book,  as well as the feeling the main character had of being swallowed in a living subculture that was as ugly as it was beautiful.  I dare anyone to find a comic cover that’s about 75% taste buds.

All-Star Superman #11; ” POV”

This is a pretty small panel in the masterwork that is All-Star Superman.  It’s a favorite of mine for two reasons:  First because my answer for what superpower I’d want, ever since I was a child, was flight — and this first-person point of view is what I imagine flying over a city would look like.  And second, because this shot was selected with the story in mind.  This panel tells us that Superman is flying to the Daily Planet without having to show us his face or how he is dressed.  This has purpose within the context of the story, but I’ll leave that detail out for those of you who haven’t yet read the book.

You should really be ashamed of yourselves though.

Just sayin’.

And of course.  Something I like to call “Cat Slices of Time” from WE3 #2.

WE3 was such a great book in the sense that it had so many innovative storytelling techniques.  And with the main characters being animals, the great art was never obstructed by excessive dialogue.  This is my favorite sequence in the entire series because it has really intelligent action choreography at the same time using the panel design to tell you that it’s all happening extremely fast.

Obviously, the guy is pretty fucking awesome.  The only real drawback is that he’s not quite as prolific as I often wish he was, but at least it means that whenever he puts something out, it’s special.

Misconceptions

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Aug 1st, 2011
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Creating art as a profession teaches you things.  There’s a big difference between drawing for yourself, for fun, for art’s sake… and drawing to pay the rent, to feed yourself, and to keep the lights on.  It’s a job.  And while this distinction is clear to a precious few whom I love and respect immensely, I figured it’d be peachy to lay down a grocery list of the most common misconceptions that most people have about artists.

#1 Artists are proud of everything they create. Nope.  More often that not, we are painfully aware of how a piece could have been better, even when our peers compliment us or at least gently bend us over.  We know we can be better.  And while most of us can take constructive criticism like normal people, also keep in mind that no one sits at a desk, whips out his art equipment, and intentionally tries to suck.

#2 Artists are insulted by reference material. No way.  There may be a handful of artists who scoff at drawing from reference, but the majority appreciate it and tend to consider it a genuine effort to make our job easier, may you be a collaborating writer or even just a fan commissioning a piece.  Nah.  Whatever helps us make the finished piece better is usually appreciated.

#3 We like flowery scripts. This is a weird one.  Some writers tend to fashion scripts thinking of their collaborators as the audience.  Though there may be a bit of merit to that, nine times out of ten, an artist will prefer that you just say an alley is dark rather than “oppressed by the shadows of the adjacent concrete monoliths.”  While yes, it serves to help the imagery, keep in mind that you don’t need to sell us on the story.  We are already working with you.

#4 We don’t need praise. We do.  Admit it, artists.  The biggest reason you’re still on Deviant Art is the ego stroking.  Take me for example, after a day’s work, I’d like to hear more than “ooh, that’s nice.”  What’s the matter?  Am I a puppy?  Did you pass out because my page is so awesome and that’s why you can’t say anything more?  All I’m saying is… If you’re a writer receiving pages and you like them, tell your artist you do.  Don’t just ask for the next one.  Show the love.

#5 We’re always in the mood to draw. This is probably the most common misconception, and understandably so.  When comic fans see us at cons, it’s at artist alley.  When writers hit us up, it’s within the context that you are a collaborator whose job it is to illustrate a story.  But of course, just like every OB-GYN gets sick of staring at vaginas every now and then, sometimes we just want to sit at our desk and NOT be holding a pencil.

So that’s it.  Five common misconceptions about artists.  I’m pretty sure I’m wrong about a couple of them and very right about others, but this is all from experience, so bear with me.  Now back to work…

Character Acting

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Jun 27th, 2011
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There are a number of elements that factor into sequential storytelling: page design, background, lighting, staging, and a handful of others — but the one I find myself leaning on the most to carry across a narrative is my characters’ acting, and by extension character interaction.

Not to assume at any theatrical skill on my part, but I like to think I’ve seen enough movies and TV shows (good and bad) to know how effective acting can be a powerful storytelling tool.  I’ve broken it down into sub-facets to help illustrate the point:

Expression covers not only facial distortion but also speech delivery.  The wrong look can make a bit of dialogue ambiguous, which is one of the worst things in a visual medium.  It is worth learning that anger isn’t merely a furrowed brow and that surprise isn’t simply bulging eyes.  It is equally worthwhile to remember that someone yelling doesn’t always bear teeth and that someone smiling is not necessarily squinting as well.  Think about the dialogue being delivered (if you have a full script), and more often than not the right expression for your character will present itself to you.  This is where observing the nuanced performances of the likes of Gary Oldman and Meryl Streep pay off.

Body Language and Gesture come into play when wide angle shots or limited panel space leave facial features too distant to make out.  With the right physical presence, any character is able to deliver thought and intent without ever having to say a word.  Some masters of silent sequentials are Stuart Immonen, Frank Quitely, and Dave Gibbons.

Props are of use when a character not only interacts with another, but also with his environment.  Different people will have different ways of holding their glasses, just as one man may angrily rip a phonebook in half in a burst of rage while another will tear the pages out one by one as his anger builds.  In this sense, it helps to know the kind of character you are portraying so that you can vicariously perform the action for him.  Some films I would recommend for prop use are Ocean’s Eleven, Scent of a Woman, and The Usual Suspects.

Pencil Flex: X-Men

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Jun 20th, 2011
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This fun theme ran for two weeks to coincide with what we predicted was going to be X-Men fever as everyone and her mother was going gaga over Fassbender.  Unfortunately, I caught the bug half way through and could only participate for half the designated period.  Still had a lot of fun with my pieces though, and the experiments I was able to play with are definitely worth revisiting.

Posted here are all of my illustrations.

Visit the site for the whole crew’s art.

Happy Animal

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Apr 28th, 2011
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Recently visited my home in Cebu and went rifling through my trash.  Found this fan-service-intensive pin-up of Urban Animal from 2002, when it had a different title.  To be honest, I don’t even know who those three women are, or if I ever had any intention of writing them into the story, but yeah… boobies.

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