Behind the Pluckery (Part III)

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Apr 5th, 2010
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Continuing what I had started back in October, I’m going to lift the curtain on the thumbnail-to-inked-page process on PLUCK, my weekly webcomic for Zuda.  The whole season is going to be some 60 pages long, so if nothing else I’ll have a collection of fun little posts to look back on and be ashamed of learn from.Picking right up after page eight’s quaint little cliffhanger, our POV switches over to Pluck’s on page nine (above), and we see the king for the first time.  I originally wanted to show some sort of banquet right behind the king’s throne, but as I thought about it later on it made less and less sense for the king to let his subjects see he was all human like that.With Pluck getting a little too cocky on page ten, I wanted the king to put him in his place and to have a somewhat sinister air to him, hence the heavy shadow obscuring him in panel 3.  I changed character sizes in panel 4 and 5 mainly to make room for word balloons, but the layouts from the original thumbs are pretty intact.Panel 3, I felt, needed to be punched up a bit to give a bit more immediacy to the king’s words, so I scrapped the original shot and zoomed in on the king doing his best Uncle Sam.  I then made the amulet panel out to be the only predominantly black one in the page, to give it a bit more weight.  To mirror it in panel 7, I made Pluck’s frock blacker than usual, letting the amulet stand out a bit more in the overall layout of page eleven.

Once I started page nine, it had already been agreed that Gabe’s brother Matt would be coming onboard to provide lush colors for the comic.  So there’s a steady and very slow transition of me doing less and less blacks so that the line art can let a bit more color in.  Gabe is pretty hands on with the layout process and usually does his own set of layouts that I later build on, but we’ve gotten to a point in our creative relationship that we can pretty much riff on each other’s ideas very freely.  We’ll probably be moving in together soon as well.

Be good.  Go here.  Read PLUCK.

Pluck 180

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Mar 20th, 2010
Art
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I like to fiddle with ambigrams and word art sometimes, so I figured I’d do a test logo for PLUCK, the series I draw for Zuda Comics.  Obviously I’ve taken a few liberties in this case, as the closed belly of the “u” prohibits any effective 180-degree flippage, but I find it neat anyway.

Read the webcomic here.

Medium View

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Nov 16th, 2009
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We are not smart people.

The night of the Watchmen premier, one of my friends asks the table if any of us thought all this knowledge of Star Wars, Marvel continuity, Mass Effect side quests, and Chuck Norris jokes actually meant anything.  There were about six of us, with a beer tower in the middle.  It was as close as we got to quarterlifing, and that tends to shake me pantsless.  “No,” I said.  Coz this stuff is important to me, sure, and I love it… but by no stretch of the imagination does it kick our IQ levels up any.  What we are, are a few of many kids hanging ten on a mortal wave.  I remember tossing the term Creative Zeitgeist out… but I don’t remember why.

See? (Read first sentence)

Been having fun lately.  Got to travel with my girl up to one of the country’s highest peaks to help shoot her music video.  Hummer was a bit cramped with crew and tech, but the view and how the music carried up there was well worth it.  Don’t get a lotta chances to do that, y’know?

PLUCK won Zuda’s October competition, so now Gabe is working like an animal for you people, making sure we give you a story well worth following.  I’m on creature design duty for the next week or so, that’ll probably gimme an excuse to update the blog. Also… FUCKYES!!!

Local comic scene has been gaining steam, and monthly Drink n’ Draws (bastardized DnD for you paladin-types) are proving fun and energizing, to say the least.  Never hurts to be around fellow fanboys to help you feel like a real person. Oh snap. Related to this, in the Public Validation Department, I recently got talked to by a local newspaper about working in comics and the scene in general.  Managed not to curse too much, so I’m fairly proud about that.  Interview should run near the end of the month if they don’t misplace the transcript amid post-Manny fight analyses and 2012 reviews.

Need to see that movie.

Looking to wrap up JUDAH and a coupla other projects and commissions by year’s end, as January is already looking busy.  Not quite ready to talk about the new projects yet, but it’s all pretty exciting.  Haven’t gotten to finish that Glutton God piece either, but it can wait.

*****

Wolfgang Parker is polishing the knobs on a previously discussed project.  Be afraid.

*****

Finally, shopping Tres Komikeros around to find it an FM radio home.  Each podcast episode runs for roughly an hour, which is way too much geek talk than is healthy (trust us, we know), so we’re looking into making only the half-hour review portion air-friendly, while the rest is online bonus stuff that’s bad for your children.

Bonus.  What a funny word.

Behind the Pluckery (Part II)

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Oct 27th, 2009
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Zuda’s October competition ends in a coupla days.  Things have been crazy exciting so far, so I figured I’d do a bit more blabbing about what qualified as work behind our entry… just to take my mind off things for a bit.

pluck thumbnail 5Pluck page 5I was honestly thinking about showing a bit more of action in this page, like an actual sequence of moves, but space constraints would have forced me to make them too small and possibly a bit muddled.  Instead, I settled for showing key snippets of how violent the battle was, because that’s all we needed to know anyway.

pluck thumbnail 6Pluck page 6This page required a different approach than the first five because it’s the first daytime sequence in the comic thus far.  Not being too comfortable with it all being too bright, I made sure to play with line weights to at least hint at a sense of depth.  There’s an occasional big black shape to add character to each panel, but having to limit my use of them took a bit of doing.

pluck thumbnail 7Pluck page 7I walk away from this page fairly pleased with myself and my use of the hand as a gestural tool.  To be totally honest, as I was just learning to draw, I was one of those guys who would use any and every excuse to obscure a character’s hand because I dreaded having to draw them in.  Not saying that I draw hands perfectly now, but I’ve surrendered to them often being a indispensable tool for expression sans dialogue.

pluck thumbnail 8Pluck page 8Let’s just ignore my failed attempt at a Bryan Hitch-style camera lens flare and move on to panels 4 and 5, shall we?  The thumbnail will tell you that i planned for the characters to appear a lot bigger in the middle panel, but it killed too much of the castle’s… regalness (yes, that’s a word now)… if you can call it that.  Not too happy about how those small figures ended up looking, but I guess it carries the action across.

The last panel was actually a bit of an issue because Gabe and I needed it to act as a strong enough hook to make people want to read more… but without over-dramatizing the scene.  The script actually had the king saying something to Pluck, and we also thought of Pluck sheepishly introducing himself.  Ultimately, we decided that a relatively subtle one-point perspective shot would emphasize that all eyes were on Pluck, and his looking up would show that not only is he being looked at… but actually looked down upon.  Fidgety hands and a sheepish grin helped bring the panel home.

Anyway yeah, that’s what went into the PLUCK Zuda entry and my layout process in general.  Was it good for you too? *huff

You can read the first part of this commentary here.

If you haven’t yet read the comic, I’d really appreciate it if you checked us out and dropped us a vote.  Enjoy the comic here.

Rocket Llama HQ

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Oct 14th, 2009
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Llama: Well then, have you guys met face to face?

John: Haha…no, we have not.  The magic and wonder of the interwebz.  Pluck was like starting a family without the joy of childbirth.

Gabe and I were recently interviewed about PLUCK over at pop culture Ezine Rocket Llama HQ.  I somehow got around to actually talking about the comic…

Check out the full interview here.

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