Creatures

It’s been a bit of a headnoisey day, comic work-wise, so I’ll just drop some notes about a side project and may seem a bit more schizo than usual.  Starting to type this just as I hear Brubaker say to Siuntres that he loves the fact that whoever follows him on DD is fucked.  I’m loving the Thunderbolts, but good luck, Diggle.  Just saw the season finale of Entourage and still can’t buy that Sloan’s marrying E.  No.  Planetary #27 just came out and I want to re-read the whole thing all over again.  Yes.

As I’ve probably spilled once before, I’ve been slowly piecing together this flash-animated online RPG with Tres Komikeros accomplice Alex Cipriano; and it’s taken months to get to the place we’re at now, but I can honestly say that it’s been a fun and interesting experience.  It’s a breath of fresh air, literally just being given lists and write-ups of creatures and environments to design, with free reign to just go nuts with every detail.  Hell of a fun gig.  I’ve never been much of a gamer though, so Alex has been indispensable in helping me understand just what the client’s been asking for.  We’ve worked out a sophisticated system of chirps and grunts to suit my specific comprehension skills… or lack thereof.
UnicornHalf way through the creature design phase though, it dawned on us that we simply couldn’t still have lives and do this well… so about two months ago, our buddy Leandro Panganiban came on board as a colorist, with Michael Dizon following shortly after.  So what started out as two guys pooling Mignola and Madureira influences spread out into this Falcoon and Phil Noto mishmash.  Between the four of us, we’ve magically got everyone believing that we know what we’re doing.  Go us!

Naturally, it’s a bit of a pain playing the wrangler in any bunch, and this herd can wander like nobody’s business, but seeing the work just come together is just a thing of beauty — certainly not bad for my first experience in game design.  I hope to be allowed to share actual designs from the game soon, but until then it’ll have to be vagaries and hush-hushitudes.

Comic talk in a coupla days.

Bed now.

Intervoo

bastardsGot together with some friends over the weekend to help some Fine Arts majors out with a paper on Sequential Art Professionalism, or some other equally oxymoronic misnomer.  I just call it that now for lack of a better… uh… nomer.  I can only guess we were selected to be interviewed to add some sense of volume to a subsection about how not to go about becoming overnight successes.

Good times though.  Julian and Isteb (I still say that’s his ninja name), the fine arts guys in question, certainly knew how to get us talking what with the free beers and crap.  It was the shutting up that took a bit of doing.

Right!

Back to work.

The Thick of Things

“That’s crazy!” was one of the first things my high school classmates at Sacred Heart School for Boys told me when I said I’d be doing indies with some college artists.  Wasn’t as into sports as much as a lot of my friends wanted to think, and wasn’t at all excited when that Dreamcast-thing started making its rounds.  I was the comics nerd in the crew.  Sure, we’d hike over to the all-girls school down the avenue practically every day and engage in ill shit, but when the sun went down… we all still went home and played with our toys.  Take that any way y’all want, heh.  The year was 1999, and I was about fifteen.

Somehow got a graphic design teacher at a local university to take a look at my art — I had recently finished a personal project re-telling the origin of the Thundercats (yes, I was that kid) — and after giving me some constructive crits, he extended an invitation to join a gathering his students were planning.  My old man took me to the meeting, probably worried that the college boys would give the geeky high schooler a hard time.  Turns out the lot of them were worlds geekier than I was.  This was Sukol, my very first taste of the local comics scene.  This is where I met artists before they even became artists, if that makes any sense.  Looking back now, I feel somewhat humbled by it.

Tyke Villalonga (the teacher) was there, giving some last-minute project notes to Alexander Cruz.  To the right of the lecture hall, Michael Dizon, John Paul Vicedo, and Ian Areola were making fun of Vinzon Ngo’s (Bleedman) art.  He deserved every bit of it, the bastard.  A whole bunch of artists were there, but names were never one of my strong points (Right, ladies?).

sukolWhat started out as a gathering of artists eventually became a movement, and we ended up releasing a monthly black-and-white comic, funded by our respectively meager allowances.  We gave these pamphlets out for free, and we didn’t care about ROIs and any of that “responsible” crap coz they were just too much fun to do, and the energy one got from being among fellow artists was just electric.  It didn’t last though.  Eventually some people decided they didn’t care about it anymore, others decided to pickaxe their own way into stardom solo, and the rest sort of just evaporated into creative limbo.  My title, Twilight (yeah… yeah…), which was very Battle Chasers-inspired, sank like a brick.

Then college came around and I went from private catholic school to state uni to take up Political Science; Don’t know if it was pride or a denial thing, but I couldn’t stop what I had already gotten to do.   Somehow convinced myself that this is what I wanted to do, so I kept at it and migrated to Popcorn Comics, a publication apparently inspired by Sukol’s efforts but with wider distribution and actual advertising, owing mostly to Warren Tan’s extensive connections.  But the best part was that the artists actually got paid this time.  This is where I learned became aware of the value of staying on deadline.  I was getting paid to do comics at seventeen.  Shit didn’t get any more real than that.  and here I met Leandro Panganiban, Lloyd Limbaga, James Neish, and Harvey motherfuckin’ Tolibao.  Icelander, my “story” essentially about cavemen fighting aliens (yes, I was a fuckin’ prodigy) saw the light of day.pcThat ended too though, because apparently the market just wasn’t healthy enough for local books, what with people still being burned out by the nineties stunts.   So college went into full swing, and naturally that was a whole different experience in itself… and I may talk about it in the future.  Still, Sukol and Popcorn were both intensely formative experiences for me though — both as a person and as an artist.

My high school friends were right, it was crazy… but I wouldn’t trade the experience for anything in the world.