Behind the Pluckery (Part II)
Zuda’s October competition ends in a coupla days. Things have been crazy exciting so far, so I figured I’d do a bit more blabbing about what qualified as work behind our entry… just to take my mind off things for a bit.
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I was honestly thinking about showing a bit more of action in this page, like an actual sequence of moves, but space constraints would have forced me to make them too small and possibly a bit muddled. Instead, I settled for showing key snippets of how violent the battle was, because that’s all we needed to know anyway.
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This page required a different approach than the first five because it’s the first daytime sequence in the comic thus far. Not being too comfortable with it all being too bright, I made sure to play with line weights to at least hint at a sense of depth. There’s an occasional big black shape to add character to each panel, but having to limit my use of them took a bit of doing.
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I walk away from this page fairly pleased with myself and my use of the hand as a gestural tool. To be totally honest, as I was just learning to draw, I was one of those guys who would use any and every excuse to obscure a character’s hand because I dreaded having to draw them in. Not saying that I draw hands perfectly now, but I’ve surrendered to them often being a indispensable tool for expression sans dialogue.
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Let’s just ignore my failed attempt at a Bryan Hitch-style camera lens flare and move on to panels 4 and 5, shall we? The thumbnail will tell you that i planned for the characters to appear a lot bigger in the middle panel, but it killed too much of the castle’s… regalness (yes, that’s a word now)… if you can call it that. Not too happy about how those small figures ended up looking, but I guess it carries the action across.
The last panel was actually a bit of an issue because Gabe and I needed it to act as a strong enough hook to make people want to read more… but without over-dramatizing the scene. The script actually had the king saying something to Pluck, and we also thought of Pluck sheepishly introducing himself. Ultimately, we decided that a relatively subtle one-point perspective shot would emphasize that all eyes were on Pluck, and his looking up would show that not only is he being looked at… but actually looked down upon. Fidgety hands and a sheepish grin helped bring the panel home.
Anyway yeah, that’s what went into the PLUCK Zuda entry and my layout process in general. Was it good for you too? *huff
You can read the first part of this commentary here.
If you haven’t yet read the comic, I’d really appreciate it if you checked us out and dropped us a vote. Enjoy the comic here.











