Zuda’s October competition ends in a coupla days. Things have been crazy exciting so far, so I figured I’d do a bit more blabbing about what qualified as work behind our entry… just to take my mind off things for a bit.
I was honestly thinking about showing a bit more of action in this page, like an actual sequence of moves, but space constraints would have forced me to make them too small and possibly a bit muddled. Instead, I settled for showing key snippets of how violent the battle was, because that’s all we needed to know anyway.
This page required a different approach than the first five because it’s the first daytime sequence in the comic thus far. Not being too comfortable with it all being too bright, I made sure to play with line weights to at least hint at a sense of depth. There’s an occasional big black shape to add character to each panel, but having to limit my use of them took a bit of doing.
I walk away from this page fairly pleased with myself and my use of the hand as a gestural tool. To be totally honest, as I was just learning to draw, I was one of those guys who would use any and every excuse to obscure a character’s hand because I dreaded having to draw them in. Not saying that I draw hands perfectly now, but I’ve surrendered to them often being a indispensable tool for expression sans dialogue.
Let’s just ignore my failed attempt at a Bryan Hitch-style camera lens flare and move on to panels 4 and 5, shall we? The thumbnail will tell you that i planned for the characters to appear a lot bigger in the middle panel, but it killed too much of the castle’s… regalness (yes, that’s a word now)… if you can call it that. Not too happy about how those small figures ended up looking, but I guess it carries the action across.
The last panel was actually a bit of an issue because Gabe and I needed it to act as a strong enough hook to make people want to read more… but without over-dramatizing the scene. The script actually had the king saying something to Pluck, and we also thought of Pluck sheepishly introducing himself. Ultimately, we decided that a relatively subtle one-point perspective shot would emphasize that all eyes were on Pluck, and his looking up would show that not only is he being looked at… but actually looked down upon. Fidgety hands and a sheepish grin helped bring the panel home.
Anyway yeah, that’s what went into the PLUCK Zuda entry and my layout process in general. Was it good for you too? *huff
You can read the first part of this commentary here.
If you haven’t yet read the comic, I’d really appreciate it if you checked us out and dropped us a vote. Enjoy the comic here.
Posted 4 months, 2 weeks ago at 5:20 am. Add a comment
As most of you guys have probably already gotten sick of used to by now, I like to post sketches and such just to share a bit of the process behind certain projects. Here are the rough thumbnails for PLUCK, along with the finished fully inked renderings.
Though the roughs for page one were pretty much what I wanted to go with fairly early on, this still took a bit longer than I wanted because I was actually designing the characters right on the page. I had done a handful of prelim sketches to get some looks down, but I wasn’t really happy with any of them. I’m a big fan of HBO’s Entourage though, and it may not be apparent to anyone other than myself, but I imagine Pluck’s mannerisms and speech to resemble that of a young Kevin Connoly.
The black outlines for clouds in panels 2 and 3 were afterthoughts, but I hope they helped to add a bit of weight as well as frame those beats in the story.I imagined Dreda to have black hair initially, but I found it fit the character better to have her be a dirty blonde. The negative silhouette of the knight on the horse was a late addition to this page, as I felt the thumbnail needed a bit of clarity.
This was easily one of my favorite pages to do, since it’s the first time it becomes apparent that we’re dealing with a fantasy story. And I gotta say… nothing pisses me off more than pretty boy knights, so I was just snickering as I was putting this together.
The last panel of this page came out a little less dynamic than I would have liked, but I think it’s somewhat clear anyway.
A coupla big influences on how the art for PLUCK came together was Mignola’s Baltimore and Tony Moore’s run on Walking Dead. I don’t have any grays in it at all, but I thought this a threshold version of a grayscale image. Granted that most black and white stories are either horror or crime, a comedic fantasy needed a bit more hatching for some midtones, so I looked at some old copies Xenozoic Tales I still have. It’d be great to come back to this and slap down some gray tones myself though, so I guess we’ll see…
I hope you guys found this interesting. I’ll post the second half of the commentary in a coupla days.
You can read the actual comic here. We’d really appreciate your votes!
Posted 4 months, 4 weeks ago at 2:20 am. 2 comments
Gabe White and I collaborated a few months back on a little sword and sorcery tale entitled PLUCK, and now we’ve found our way into Zuda’s October competition. I’ve always enjoyed the fantasy genre, but this project was a joy to work on because of how offbeat it is. I approached it as Lord of the Rings meets Huck Finn.
Someone smart once said, “Part of knowing what you’re good at is knowing how many permutations you can stretch and skew yourself to and safely get away with, without too much bloodshed.” And then I put it in a journal entry and cheapened it.
It was the middle 2005, and the local scene had shriveled up and died, so no one in his right mind was doing independent comics anymore, much less looking to fund any.
It’s a metaphor
Fresh out of college and taking baby steps into law school, I sought a creative outlet and found it in the local newspaper — though when I say I sought, I don’t mean I needed a challenge or something to do in my free time. Coz believe me, school plus work was tough enough; and free time was a luxury I devoted to sleep. Luckily, the summer before shit got real, I had made the right calls and talked to the right people and sent the right hookers to the right addresses, and at twenty years old I got my first regularly paying gig with my weekly serial comic strip, ALTERED EGOS.
Click. Big.
The people at the paper had seen my previous comic stuff, and when I first spoke to my editor to pitch another, more action-oriented strip, I realized that I had gotten spoiled from working with friends on SUKOL and POPCORN for so long. I had grown accustomed to communicating my act structures and story arcs in chirps and grunts. Had I known how to whistle, it might have helped. But no, the pre-prod was a mess, and it slowly became obvious that I wouldn’t be able to pull off a series that only worked linear, at least not the way I’d want to. So I went with comedy and the gag-a-week format.
ALTERED EGOS was an exploration of the superhero lifestyle minus all the glitz and glamour. Marvel Team-up meets Seinfeld, written by Bart Simpson. And it acted like a sort of psychic anchor in a pretty lousy time in my life, which was right around the same time I discovered the bottle. These characters meant a lot to me and still do, which is why I’m sharing them here.
Incidentally (and conveniently, transition-wise), I will be starting a brand new comic strip pretty soon with my girlfriend. Drawing much inspiration from the blunt truths of XKCD and the dry humor of Butternutsquash, Jad and I have put together a… (wait for it)… relationship strip.
. . .
And THAT was the sound of the last cries of my mojo whimpering out of existence.
FOR the LOVE OF… (or FTLO) is planned to be a weekly strip, depending on our schedules, and is pretty much being stylistically inspired by Adam Warren’s approach to Empowered over at Dark Horse. Rough… but not.
It’s five in the morning, kids.
Anyway check back here for the first strip of FTLO soon, as well as updates on a few other projects I have gaining some steam. Meantime, don’t just thank it. Spank it.
Posted 9 months, 2 weeks ago at 12:39 pm. 9 comments